Showing posts with label Marsh. Show all posts
Showing posts with label Marsh. Show all posts

Saturday, January 3, 2015

Saturday, January 3, 2015

Headline:  "Ellie's First Arkham Horror Game"

Ancient One
Nyogtha, Tendrils from Below

Investigators
Akachi Onyele, the Shaman - Susan
Darrell Simmons, the Photographer - Robbi (left after several turns)
Patrice Hathaway, the Violinist - Rachelle (did you have to ask? ;) )
Ursula Downs, the Explorer - Young James (started on 3rd turn)
Wendy Adams, the Urchin - Rob
Silas Marsh, the Sailor - Justin (started on 4th turn)

End of Game
1.  Silas Marsh passes his personal story, seals the last gate, and is devoured.
If we kept playing...
2.  Ursula comes back from The Underworld and closes and seals the gate.

House Rules/Game Setup
Rachelle selected Nyogtha because we had never played him before.


Each player was given 4 investigators to choose from.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
[none]

Highlights
  *  Susan was the first player on the first turn.  She encountered a Leng Spider, used all of her skills and cards, and couldn't beat it (needed 2 successes, had many dice, used Patrice's clues, ultimately did not succeed).  Got injured.  An auspicious beginning...
  *  Rob, to Robbi:  "Injuries are fun!  Just ask Susan..."
     Susan:  "What?  I can't hear you."  (Hearing Loss Injury)
  *  Silas Marsh, monster curbstomper extraordinaire, made a very lovely fingerpainting while recovering at the Asylum. It inspires children to this day.
  *  Ursula learned from being lost in Atlantic City of the Great Race and found Find Gate!
  *  Wendy Adams hung out in the Woods a lot and finally achieved their goal of becoming a bona fide gang member
  *  Committing an act of benevolent terrorism, Wendy Adams' bomb spectacularly failed to explode. At all. Due to the other investigators totally stealing the glory
  *  Wendy placed her time bomb, called a cultist to get killed by it, and gave Ursula the Elder Sign on her way into The Underworld (Ursula was on her way out).  They had a touching interaction, discussing female badassery, and Wendy stole a bunch of Ursula's shit (derringer and kerosene).
  *  4 hour game

Friday, February 21, 2014

Friday, February 21, 2014

Headline:  "lots of people got injured and devoured."  or "it's good to have a plan at the beginning."

Ancient One
Ghatanothoa

Investigators
Trish Scarborough, the Spy - Susan (new person!)
Charlie Kane, the Politician - Susan (new person!)
Wilson Richards, the Handyman - Rachelle
Carolyn Fern, the Psychologist - Rachelle
Lola Hayes, the Actress - Rob
Silas Marsh, the Sailor - Rob
Luke Robinson, the Dreamer - Rob

End of Game
We beat him!  (sorta)

House Rules/Game Setup
Rachelle randomly selected 3 Ancient Ones, and Susan selected 
Ghatanothoa from those three.  We had not played against him yet.

We elected not to use Heralds, Guardians, or Institutions.

We each chose two characters from all of them.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
[none]

Highlights
  *  Silas got devoured by Ghatanothoa!  He picked up 3 clues when going to Devil Reef.
  *  Luke never made it out of the Dreamlands...
  *  Rob went to bed at 8 or 9 doom tokens.  It was a long and rough game for him, full of bad luck.
  *  Lola, Charlie, and Wilson made it to the end.  They fought hard.  They would not have lasted one more AO attack.
  *  Unfortunately, we didn't exactly read the AO's card carefully:  "Each investigator's attack against G deals one less success than normal."  We probably should have lost.

Saturday, November 17, 2012

Saturday, November 17, 2012


Headline
:  "You're drunk, Cthulhu, go home."

Ancient One
Cthulhu

Investigators
Luke Robinson, the Dreamer - Susan
Patrice Hathaway, the Violinist - Rachelle
Silas Marsh, the Sailor - Rob
Rex Murphy, the Reporter - Denis
Tony Morgan, the Bounty Hunter - Justin
Dexter Drake, the Magician - Heather
Wendy Adams, the Urchin - Chris
Akachi Onyele, the Shaman - Robbi

End of Game
We sealed 6 gates, and Cthulhu's doom track was filled 9/13

House Rules/Game Setup
Chris specifically chose Cthulhu, since he is new to the game. Seeing as we'd probably lose, we each picked our own Investigator out of the whole lot.  Our strategy: close and seal gates.  Use Patrice's ability to give clues to others and Wendy's starting Elder Sign to that end.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror (we left out Heralds and Guardians)
The Black Goat of the Woods
Innsmouth Horror
Miskatonic Horror

Highlights
* During the first turn, we missed out on getting 3 allies through Arkham encounters!  (Rob, Denis, Chris)  Finally, Rachelle got an ally through an encounter a little bit later on (her first ever ally).
*  Silas had a dream that he went to the administration building and tried to sell them a photograph.  (a Kingsport encounter sent him to the Dreamlands for 1 encounter, which sent him to the Administration Building for an encounter)
*  Denis:  "Dexter doesn't suck as much as expected."  Dexter kicked some monster butt!
*  Patrice had been giving Akachi clues to avoid losing all of her stamina, and after 2 fails in a row exclaimed "Roll better!"  Immediately afterward, Akachi got a success.
*  Rob draws 5 Innsmouth Looks cards and comes out Blessed!
*  Denis tries to get Rex un-Cursed by hanging out at the church, which doesn't end up working out (Luke un-Curses him with a gate trophy).  Later on, Rex gets Blessed, but he loses the Blessing soon afterwards.
*  We voted on whether or not to let a rumor trip - "World Torn Asunder" (again?!).  We decided as a group to solve it, even though it meant that no one would become Deputy of Arkham in the end.  In hindsight, it was a good decision. (Rob says, as he reads what , "I think we would have been okay the other way, too... We would have had more trophies and more bad-ass people.")
*  Patrice gave people lots of clues - very helpful/"inspiring".
*  Silas kept Kingsport's rifts and Innsmouth's monsters under control - very important, and enabled other investigators to focus on closing and sealing gates.  He also had a few special moments with Gladys Pickman of Kingsport.
*  Dexter kicked monster booty.
*  Luke sealed 2/6 gates.
*  The street rat and magician proved helpful additions to the game.  Who knew?

Sunday, June 3, 2012

Saturday, June 2, 2012

Headline: "TEAMWORK and Good Luck Save Us All!"

Ancient One
Atlach-Nacha

Investigators
Leo Anderson, the Expedition Leader - Susan (chosen because he's good all-around, and helpful)

Luke Robinson, the Dreamer - Susan (chosen so we could have someone go to Other Worlds)
Lola Hayes, the Actress - Rob (chosen for skills)
Silas Marsh, the Sailor - Rob (chosen for mobility)

End of Game
We fought Atlach-Nacha, and he ate all but 3 of our allies (we had 8 total).  We kicked butt.  In 3 hours.

Of particular help in the end fight:  
  • Luke used the Library Use skill and Storm of Spirits spell, along with some help from Prof. Armitage (so much for your Magical Resistance, Atlach-Nacha!).  He didn't fight much in the game, and pretty much went wherever Lola went, but in the end, the dreamer was one of the best fighters - because he used his Lore instead of his Fight.
  • Lola had mad skillz.
  • Silas had  Richard Upton Pickman (so much for your Physical Resistance, Atlach-Nacha!)
  • Leo had lots of tasty allies.

House Rules/Game Setup
It had been a while since we played, so I suggested that we choose our favorite Investigators, without knowing who the Ancient One would be.  Then I shuffled the A.O.s, fanned them out, and Rob chose one at random.  Our strategy, once we chose Atlach-Nacha:  gain allies and fight him.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror - we left out Heralds and Guardians
The Black Goat of the Woods
Innsmouth Horror

Highlights
* We had a nice day and a tasty dessert before the game, so we were feeling good and the game was surprisingly kind to us.
* We started with a good number of weapons between the 4 Investigators - nothing huge, but a good amount.
* Lola "Called a Friend," Luke, to her underwear - I mean, the Underworld.  Since Luke had the Gate Box, he could be called to an other world and return through any gate.  We almost closed all of the gates at one point.  Due to all of the closed gates, it was easy to buy allies.
* Leo used clues in order to defeat a Yithian monster.  I expressed that it was a funny/lame way to win, and Rob said, "Leo read a book that said 'if you ever meet a Yithian, kick it in the knee cap.'"
* Leo gained an ally at the start (Duke), and at least one or two more in encounters.  For example, in Independence Square, he helped someone fight a Child of the Goat that popped up (shwing!), then rolled the success from combat to get an ally.  
* Silas is an "able seaman," so any female investigators in his area gain pregnancy and lose movement.  (Actual special ability:  "Movement: When in an Aquatic location, Silas may pay 2 movement points to move to any other aquatic location. Silas also gains a +2 bonus to all skill checks in aquatic locations.")
* Leo had a Carcosan Page, who delivered stuff and helped people share.  Good job, expedition leader.
* It's worth noting again that the Library Use skill + Storm of Spirits spell = awesome.

Sunday, October 30, 2011

Headline: "i think we did alright..." - suz, 7 months later

Ancient One
Bokrug & his beings of IB

Investigators
Skids O'Toole, the Ex-Con - Susan
Silas Marsh, the Sailor - Rob
Tommy Muldoon, the Rookie Cop - Bryan
Ursula Downs, the Explorer - Robbilee
Rita Young, the Athlete - Rachelle
Lola Hayes, the Actress - Justin

End of Game
This is being posted significantly after-the-fact, and I don't remember. Maybe Justin remembers and will comment.

House Rules/Game Setup
Again, I do not recall, but I vaguely remember that we played because "hey! Halloween is tomorrow! we should totally play Arkham Horror!"

So we might have gone through and chosen an Ancient One that we had not used very often. There were a bunch of them that were new from the latest expansion that we hadn't used yet. If someone remembers better, please let me know.

Investigators were most likely chosen from 4 possible randomly dealt investigators, after finding out the Ancient One's abilities and discussing winning tactics.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror - we left out Heralds and Guardians
The Black Goat of the Woods
Innsmouth Horror

Highlights
This is all that I wrote:
"Robbi bought lots of stuff. That's pretty exciting." - Rob

Monday, March 28, 2011

Saturday, March 26, 2011

Headline: "Exciting new adventurers make many delicious friends"

Ancient One
Atlach-Nacha

Investigators
Anges Baker, the Waitress - Susan (chosen for being a badass)
Silas Marsh, the Sailor - Rob (chosen to travel easily between boards, what with 3 board expansions and all)
William Yorick, the Gravedigger - Denis
Patrice Hathaway, the Violinist - Robbilee (¡cluez!)
...latecomers:
Ursula Downs, the Explorer - Justin
Roland Banks, the Fed - Rachelle (Rach asked Susan to choose for her - never running out of clues or $)


End of Game
We successfully defeated Atlach-Nacha, and no investigators were sacrificed.
However, all allies were sacrificed. We would like to observe a moment of silence for:

...Tom "Mountain" Murphy...
...Erica Carlyle...
...Professor Armitage...
...Terrible Old Man...
...Professor Rice...
...Ruby Standish...

House Rules/Game Setup - We just bought the Innsmouth Horror expansion
Ancient One chosen randomly, after the new AOs from Innsmouth Horror were added [Rob shuffled the deck of AOs, Susan drew Glaaki, but we had him last time, so our second card was Atlach-Nacha]
Investigators chosen from 4 possible randomly dealt NEW (Innsmouth) investigators, after finding out the Ancient One's abilities and discussing winning tactics.
Rachelle and Justin entered the game around the 7th doom token.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror - we left out Heralds and Guardians this time, so we could learn the additional IH rules
The Black Goat of the Woods
Innsmouth Horror

Highlights
* Silas became both the Captain of the White Ship and the Deputy. Fitting, since he's a sailor and wins for "well-traveled."
* Denis optimistically took his character to the Woods first, like Justin had done a few times recently, and had a bad encounter, like Justin always does there.
* Patricia ROCKED, and was very Inspiring throughout the game.
* Patricia was also often sent to the streets to busk after being kicked out of locations due to band encounters. 4 times in a row!
* Agnes had 3 Wither spells!
* Ursula cleaned up the rift openings in Kingsport with the tommy gun but didn't get to use it!
* We all earned skills right at the end, thanks to defeating the rumor The Terrible Experiment. Agnes, Silas, and William went to Misk U, kicked @$$ and took names - I mean, monster trophies. In particular, Silas took out a Leng Spider with a toughness of 4 due to Atlach-Nacha, Agnes took out a Ghost and a Dark Young, and William took out another Dark Young and a Deep One. Rockin'!