Monday, March 28, 2011

Saturday, March 26, 2011

Headline: "Exciting new adventurers make many delicious friends"

Ancient One
Atlach-Nacha

Investigators
Anges Baker, the Waitress - Susan (chosen for being a badass)
Silas Marsh, the Sailor - Rob (chosen to travel easily between boards, what with 3 board expansions and all)
William Yorick, the Gravedigger - Denis
Patrice Hathaway, the Violinist - Robbilee (¡cluez!)
...latecomers:
Ursula Downs, the Explorer - Justin
Roland Banks, the Fed - Rachelle (Rach asked Susan to choose for her - never running out of clues or $)


End of Game
We successfully defeated Atlach-Nacha, and no investigators were sacrificed.
However, all allies were sacrificed. We would like to observe a moment of silence for:

...Tom "Mountain" Murphy...
...Erica Carlyle...
...Professor Armitage...
...Terrible Old Man...
...Professor Rice...
...Ruby Standish...

House Rules/Game Setup - We just bought the Innsmouth Horror expansion
Ancient One chosen randomly, after the new AOs from Innsmouth Horror were added [Rob shuffled the deck of AOs, Susan drew Glaaki, but we had him last time, so our second card was Atlach-Nacha]
Investigators chosen from 4 possible randomly dealt NEW (Innsmouth) investigators, after finding out the Ancient One's abilities and discussing winning tactics.
Rachelle and Justin entered the game around the 7th doom token.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror - we left out Heralds and Guardians this time, so we could learn the additional IH rules
The Black Goat of the Woods
Innsmouth Horror

Highlights
* Silas became both the Captain of the White Ship and the Deputy. Fitting, since he's a sailor and wins for "well-traveled."
* Denis optimistically took his character to the Woods first, like Justin had done a few times recently, and had a bad encounter, like Justin always does there.
* Patricia ROCKED, and was very Inspiring throughout the game.
* Patricia was also often sent to the streets to busk after being kicked out of locations due to band encounters. 4 times in a row!
* Agnes had 3 Wither spells!
* Ursula cleaned up the rift openings in Kingsport with the tommy gun but didn't get to use it!
* We all earned skills right at the end, thanks to defeating the rumor The Terrible Experiment. Agnes, Silas, and William went to Misk U, kicked @$$ and took names - I mean, monster trophies. In particular, Silas took out a Leng Spider with a toughness of 4 due to Atlach-Nacha, Agnes took out a Ghost and a Dark Young, and William took out another Dark Young and a Deep One. Rockin'!

Saturday, March 19, 2011

Friday, March 11, 2011

Headline: "This is the game that never ends, yes it goes on and on, my friends..."

Ancient One
Glaaki [randomly chosen by Rachelle]

Investigators
Jim Culver, the Musician - Susan (chosen for the "Dead Man's Stomp," to stomp Cultists)
"Ashcan" Pete, the Drifter - Rob (chosen to select from unique items, to find magical weapons for the end fight)
Joe Diamond, the Private Eye - Justin (twice in row... time to branch out ;))
Amanda Sharpe, the Student - Robbilee (¡skillz!)
Mandy "Tits McGee" Thompson, the Researcher - Rachelle (chosen for the re-roll option, of course)
Harvey Walters, the Professor - Denis (¡sanity!)

End of Game
We successfully defeated Glaaki, and no Servants of Glaaki ever entered play (Praise Lovecraft!).

We intended to fight Glaaki from the beginning, rather than trying to control gates. Having 6 players rather than our usual 4, the limits were different from "normal," and this seemed to be the best way to go.

However, the game was dragging on, with many gate surges and no new gates, as well as rumors that diverted our resources and efforts. We were all getting tired, so we decided to just end things in Arkham and the Other Worlds and wake Glaaki up. Yes, this is illegal. There were only 8 out of 12 doom tokens on at the time. We had few magical weapons, but slowly and surely we hacked away at Glaaki, shriveling him, and then attacking him with an Elephant Gun. The Terror Track got pretty high, but we made it with rounds to spare.

House Rules/Game Setup
Ancient One chosen randomly by Rachelle, since she isn't always in town when we play.
Investigators chosen from 3 possible randomly dealt investigators, after finding out the Ancient One's abilities and discussing winning tactics.
I forget how we chose the Guardian and Herald...

Expansions in play
Dunwich Horror
Kingsport Horror - this time we tried out both a Guardian (Bast) and a Herald (Tulzscha)
Curse of the Dark Pharaoh
The King in Yellow
Black Goat of the Woods

Highlights
* Due to Glaaki and Tulzscha, Cultists were complicated.
* "Ashcan" Pete was barred from Miskatonic U for burning books. ("Ashcan"! ha!)
* Mandy got sucked through to Another Time and stayed there for a good 4-5 turns. (not exactly a 'highlight,' but something of note..)
* Several of us went to get a Bank Loan to pay off the Mad Bomber, and hoping to have leftover cash for Magical Weapons, and ended up defaulting. There was a lot of meeting up and hastily handing over all items before defaulting.
* No one wants the Milk of Shub-Niggurath. Who would?
* There were a lot of Allies. Not enough weapons, but plenty o friends. Too bad we weren't fighting Atlach-Nacha.
* There were lots of double-entendres. Amanda Sharpe caught John LeGrasse "playing with a bone." She then "pumped Eric Colt for information."
* There were lots of double-encounters. "Go to X location and have another encouter there."