Showing posts with label Hathaway. Show all posts
Showing posts with label Hathaway. Show all posts

Saturday, December 31, 2016

Saturday, December 31, 2016

Headline:  "I've never had this much money in this game" or "Amanda Sharpe, anime folk hero!"

Ancient One
Atlach-Nacha - looks the most like Trump!

Investigators 
Patrice Hathaway, the Violinist - Suz (In honor of Rachelle, who is too sick to play :(  )
Amanda Sharpe "The Co-ed", the Student - Rob
Joe Diamond, the Private Investigator ("And in this one, he's a little crooked") - Justin

End of Game
We beat the AO!  It took a very long time for him to awaken.  We only attacked twice, and he attacked us only once, taking an Ally.

House Rules/Game Setup
New setup on the table!  I'll try to post a picture.

AO specifically chosen because he looks like Trump.
Herald, Guardian, and Institution all chosen to suit the President-Elect.

We chose any investigator we wanted, out of all investigators.  
We think we'll end up fighting him, since sealing gates will be too difficult.  Justin holds out hope that we can close all of the gates.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
Chosen to align most closely with the impending Trump administration:

Herald:  Father Dagon (fishy, untrustworthy, and has "plans in motion" - "the Putin of the spirit world," according to Justin)
Institution:  Organized Crime (duh)
Guardian:  Hypnos (is this all a bad dream?)


Highlights
  *  Roll to see who'd go first:  1-Rob, 2-Suz, 3-Justin
  *  Patrice and Amanda go shopping at the Curiositie Shoppe because their personal stories both require them to draw Unique Items (Patrice - 2, Amanda - 3)
  *  We are all doing very well with money (thank you, Organized Crime)
  *  Patrice ends the game with 27 clue tokens.  She gives them all to Amanda, who grapples the AO and empties her shotgun into it.
  *  We were in Other Worlds at the same time often, even benefiting from not being in Arkham for a negative Mythos effect.
  *  A rumor came and went, thanks to our Egyptian artifacts.
  *  MANY (3-4?) Mythos cards came out that only caused monster surges and no gates/doom tokens being added.

Sunday, August 23, 2015

Sunday, August 23, 2015

Headline:  "Gates or Death?"

Ancient One
Tsathoggua

Investigators
Wendy Adams, the Urchin - Susan
Patrice Hathaway, the Violinist - Rachelle
Luke Robinson, the Dreamer - Rob
Diana Stanley, the Reformed Occultist - Justin ("Or so she claims!")

End of Game
6 gates sealed, 9/13 doom tokens

House Rules/Game Setup
Rachelle selected Nyogtha because we had never played him before.We randomly selected the AO and decided to keep it.


Each player chose his/her own character.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
[none]

Highlights
  *  The Hound of Tindolos is ridiculous!  Don't mess with that.
  *  Patrice had a lot of friends riding on the motorcycle with her.
  *  Diana had 9 monster trophies (monsters, not toughness) by the end of game.
  *  Wendy had 4 gate trophies by the end of game.
  *  We discarded a second rumor, and the first never was activated.
  *  There's a really sucky card that gets rid of all of the clue tokens on the board.
  *  There's a really cool card that would let you summon the AO and lower the number of doom tokens on its track.

Saturday, January 3, 2015

Saturday, January 3, 2015

Headline:  "Ellie's First Arkham Horror Game"

Ancient One
Nyogtha, Tendrils from Below

Investigators
Akachi Onyele, the Shaman - Susan
Darrell Simmons, the Photographer - Robbi (left after several turns)
Patrice Hathaway, the Violinist - Rachelle (did you have to ask? ;) )
Ursula Downs, the Explorer - Young James (started on 3rd turn)
Wendy Adams, the Urchin - Rob
Silas Marsh, the Sailor - Justin (started on 4th turn)

End of Game
1.  Silas Marsh passes his personal story, seals the last gate, and is devoured.
If we kept playing...
2.  Ursula comes back from The Underworld and closes and seals the gate.

House Rules/Game Setup
Rachelle selected Nyogtha because we had never played him before.


Each player was given 4 investigators to choose from.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
[none]

Highlights
  *  Susan was the first player on the first turn.  She encountered a Leng Spider, used all of her skills and cards, and couldn't beat it (needed 2 successes, had many dice, used Patrice's clues, ultimately did not succeed).  Got injured.  An auspicious beginning...
  *  Rob, to Robbi:  "Injuries are fun!  Just ask Susan..."
     Susan:  "What?  I can't hear you."  (Hearing Loss Injury)
  *  Silas Marsh, monster curbstomper extraordinaire, made a very lovely fingerpainting while recovering at the Asylum. It inspires children to this day.
  *  Ursula learned from being lost in Atlantic City of the Great Race and found Find Gate!
  *  Wendy Adams hung out in the Woods a lot and finally achieved their goal of becoming a bona fide gang member
  *  Committing an act of benevolent terrorism, Wendy Adams' bomb spectacularly failed to explode. At all. Due to the other investigators totally stealing the glory
  *  Wendy placed her time bomb, called a cultist to get killed by it, and gave Ursula the Elder Sign on her way into The Underworld (Ursula was on her way out).  They had a touching interaction, discussing female badassery, and Wendy stole a bunch of Ursula's shit (derringer and kerosene).
  *  4 hour game

Friday, January 3, 2014

Friday, January 3, 2014

Headline:  "A Midwinter's Night Dream" or "We whipped it, we whipped it good"

Ancient One
Zhar

Investigators
Luke Robinson, the Dreamer - Susan
Amanda Sharpe, the Student - Rob
Joe Diamond, the Private Eye - Justin 
Patrice Hathaway, the Violinist - Rachelle
Mandy Thompson, the Researcher - Robbilee
Gloria Goldberg, the Author - "Young" James

End of Game
We closed and sealed 6 gates, with 10/11 doom tokens on the track.  That was a close one!

House Rules/Game Setup
Robbi randomly selected 3 Ancient Ones, and James selected Zhar from those three.  


Since this is James's first Arkham Horror game, and some of us are very tired (we're starting at 9pm), we elected not to use Heralds, Guardians, or Institutions.

We each chose a character of our choice, once we realized how tough Zhar was going to be (why do the new players always choose such tough AOs?).  Then we determined relationships:
Luke and Amanda:  Business Associates
Patrice and Mandy:  Socially Connected
Joe and Gloria:  Collectors

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
[none]

Highlights
  *  The game started with Justin and James dropping all of the little tokens on the floor.
*  Then Justin spent ~1 hour describing every aspect of the game to James in great detail.
*  Due to the rumor drawn on the 2nd turn, the 1st player ends up having to draw Innsmouth Look cards.  When it's Rob's turn, he has to draw THREE of them.
*  Rachelle's and Robbi's relationship comes in really handy - they end up getting a lot of Allies. It's pretty cool to be Socially Connected.  Rachelle had 3 allies in the end:  Anna, Ruby, and some other dude.
*  Rob exclaims "I'm just a sexy student, all I have is a professor!" in reference to how much money someone had during a play. All he has is professor Morgan.
*  For an extended period of time, we had the Environment (Mystic) Mythos card "Noden's Favor," which made it cost 2 fewer clue tokens to seal gates.  Woohoo!
*  Robbi wins the game as she rolls to close and seal the final gate.  Patrice gave Mandy a few clues to help out at the end.  Also of note, Robbi allowed Greta to sit on her lap for the final roll.  :)
*  While waiting around for the last few investigators to return to Arkham and close and seal the final gates, Luke and Gloria blessed a few other investigators.
*  Susan actually went insane from her bad luck, consistently missing horror check rolls.
*  "It was a wonderful experience," notes James.
*  "I'm sleepy," notes Rob.

Thursday, July 4, 2013

Thursday, July 4, 2013

Headline:  "I've got a raging clue right now."
Ancient One
Quachil Uttaus

Investigators

Patrice Hathaway, the Violinist - Susan
Akachi Onyele, the Shaman - Susan  (artistic and spiritual ladies!)
Luke Robinson, the Dreamer - Rob
Wendy Adams, the Urchin - Rob  (losers.  on purpose.)

Norman Withers, the Astronomer - Robbi
Kate Winthrop, the Scientist - Robbi  (sciency theme! )

End of Game

We sealed 6 gates!  (1 Elder Sign, otherwise, Patrice's clues)
9/12 doom tokens

House Rules/Game Setup
We chose Investigators based on their anticipated balancing of abilities and skills, and based on their "Personal Stories."  We're using both the Personal Stories and the "Relationship" cards this time. 


Robbi randomly selected the AO, guardian, herald, and institution.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror


Heralds, Guardians, and Institutions
The Dunwich Horror
Nodens
Bureau of Investigations

Highlights
*  A couple of Other World encounters that give/could give lots of $.
*  Norman was the first player 3 times in a row!  (Due to the AO's Dust Deck.)
*  Kate failed her personal story, which made her unable to seal gates with clues.  However, she had an encounter that gave her a unique item:  an Elder Sign!
*  We ran out of clue tokens (=none more in the box) a couple of times, largely due to Akachi passing her personal story and getting all of the unstable locations loaded with clues.  Also, an encounter or Mythos card caused all of the adjacent areas to a rift to be filled with 2 clues each!
*  Rob and Suz have been watching a lot of "Arrested Development," to catch up and watch the new shows.  Suz's character Patrice got Eric Colt as an Ally - "ERIC COLT!!"  [get it?  "STEVE HOLT!"]
*  This AO would have been terrible to fight (attack = devouring the first player).  It's a good thing we went for sealing the gates.
*  This was the first time we used the new dice!  (red & purple with gold pips)

Saturday, March 30, 2013

Saturday, March 30, 2013

Headline:  "Eihort Sealing Gates, Part Deux <3"
Ancient One
Eihort

Investigators

Gloria Goldberg, the Author - Susan
Akachi Onyele, the Shaman - Susan  (she chose women for Women's History Month)
Patrice Hathaway, the Violinist - Rob
Jim Culver, the Musician - Rob  (he chose both musicians :))

Dexter Drake, the Magician - Justin
Hank Samson, the Farmhand - Justin  (one magical investigator, one physical investigator, first time with Hank)

End of Game

Sealed gates.  No bursts.

House Rules/Game Setup
We chose Investigators based on their anticipated balancing of abilities and skills, and based on their "Personal Stories."  We're using both the Personal Stories and the "Relationship" cards this time. 


Justin selected Eihort as AO at random.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror


Heralds, Guardians, and Institutions
Dunwich Horror
Nodens
Organized Crime

Highlights
*  We started off with the "Clothing Drive" Environment, which had caused us to lose in a previous game, so it was not a good sign.  However, since we had Organized Crime going on, we were still able to buy Unique Items no matter where we were.
*  Gloria, the author, continually draws tomes (while hoping to draw weapons).
*  Gloria also pulled an Ayn Rand and refused to donate money to a needy family in front of the bank.
*  There were many retainers due to the organized crime, and near the end there were also many blessings.
*  It was a relatively short and straight-forward game.  We did not have to change strategies.
*  No one used their relationships.
*  Only half of the investigators passed their Personal Stories.  None failed.

*  Dexter's skill was "Criminal," which combined nicely with the Organized Crime institution...

Saturday, March 23, 2013

Saturday, March 23, 2013


Headline:  "Epic Adventure Begins!"
Ancient One
Abhoth

Investigators

Joe Diamond, the Private Eye - Susan
Patrice Hathaway, the Violinist - Susan
Tony Morgan, the Bounty Hunter - Rob

Luke Robinson, the Dreamer - Rob

End of Game

Our first strategy:  Complete "Personal Stories" and just have a good time.
Our second strategy:  "Oh look! We have closed almost all of the gates!"  Close all gates.
Our final strategy:  Beat up Abhoth.  Many gates opened, making our second strategy futile.

We won!  We only needed to get rid of all of our clues, a few gate and monster trophies, and very few items.  Patrice had the "Changed" card in the end, which allowed for her to gain more clues.

House Rules/Game Setup
We chose Investigators based on their anticipated balancing of abilities and skills, and based on their "Personal Stories," which we were using for the first time this game.  


Rob selected Abhoth as AO at random.  Susan's reaction:  Patrice will come in handy for the Attack ("Each investigator must discard a total of 3 Clue tokens, monster trophies, gate trophies, and/or Items or be devoured.")

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror


Heralds and Guardians
Nodens
Tulzscha (but with Abhoth, there are no Cultists!  ha!)

Highlights

*  On the first turn, Patrice and Joe meet up in the Graveyard to exchange stuff, and they both have encounters that would give them Allies, but they don't qualify.
*  There was a monster surge, followed by "Manhunt in Arkham" (Mythos card), which sent all monsters 'in locations' back to the cup.
*  Not a "highlight," more like a lowlight:  Patrice constantly made bad rolls.  So much for an abundance of extra clues.
*  Luke is usually pretty lame, but even though he failed his "Personal Story," he became pretty badass in the end.

*  "The Great Ritual" rumor was dispelled, giving everyone 2 clues - very helpful in defending against Abhoth.
*  There were very few monsters out, in general, until the end, when we decided to stop trying to close gates and just get ready to fight.  There were a few monster surges then, and that brought out a few Children of Aboth, but they were always avoided by evade checks, by gates being closed with their symbol, or by encounters or Mythos cards that returned monsters in certain areas to the cup.

Continuing the Game...
If we choose to keep playing with these characters, this is what they had when they won:

Joe
Skills:  Sneak
Allies:  Ryan Dean
Injury/Madness:  Anxiety
Common Items:  Axe, Cross, Shotgun
Unique Items:  The Light of Reason, Golden Sword of Y'ha-Talla
Spells:  Dread Curse of Azathoth x2
Other:  5 toughness of monster trophies, 1 gate trophy
Clues:  none
$:  none
Stamina/Sanity:  3/3
Personal Story:  not passed or failed
Speed: 4
Fight: 5
Lore: 2
Location: River Docks


Patrice
Skills:  Bravery, Painter
Allies:  David Packard
Injury/Madness:  -
Common Items:  Flamethrower, Dark Cloak
Unique Items:  Soul Gem, Sacrifices To Make
Spells:  -
Other:  1 gate trophy, Blessing, Blessing of Noden (+1 Horror), Changed, The Great Seal
Clues:  none
$:  1
Stamina/Sanity:  5/2
Personal Story:  passed
Speed: 2
Fight: 4
Lore: 5
Location: Gardner's Place

Tony
Skills:  Expert Occultist
Allies:  -
Injury/Madness:  Jinxed
Common Items:  Axe, .45 Automatic, Athame
Unique Items:  -
Spells:  -
Other:  Blessing, Blessing of Noden (+1 Combat)
Clues:  none
$:  4
Stamina/Sanity:  2/7
Personal Story:  passed
Speed: 4
Fight: 4
Lore: 0
Location: South Church


Luke
Skills:  Run
Allies:  -
Injury/Madness:  -
Common Items:  Shotgun, Bullwhip, Understudy's Script, 
Unique Items:  Gladius of Carcosa, Seven Cryptical Books of Hsan, Gate Box
Spells:  Arcane Insight, Find Gate, Dread Curse of Azathoth
Other:  1 gate trophy
Clues:  none
$:  1
Stamina/Sanity:  5/1
Personal Story:  failed
Speed: 1
Fight: 4
Lore: 4
Location: Rivertown Streets


Rules for continuing game:
Investigators stay in the last location from previous game.
All Investigator cards remain (items, abilities, Personal Stories, injuries/madnesses).
All board changes are reset, since the AO left - including clues, gates, monsters, rifts, terror track, etc.

Saturday, November 17, 2012

Saturday, November 17, 2012


Headline
:  "You're drunk, Cthulhu, go home."

Ancient One
Cthulhu

Investigators
Luke Robinson, the Dreamer - Susan
Patrice Hathaway, the Violinist - Rachelle
Silas Marsh, the Sailor - Rob
Rex Murphy, the Reporter - Denis
Tony Morgan, the Bounty Hunter - Justin
Dexter Drake, the Magician - Heather
Wendy Adams, the Urchin - Chris
Akachi Onyele, the Shaman - Robbi

End of Game
We sealed 6 gates, and Cthulhu's doom track was filled 9/13

House Rules/Game Setup
Chris specifically chose Cthulhu, since he is new to the game. Seeing as we'd probably lose, we each picked our own Investigator out of the whole lot.  Our strategy: close and seal gates.  Use Patrice's ability to give clues to others and Wendy's starting Elder Sign to that end.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror (we left out Heralds and Guardians)
The Black Goat of the Woods
Innsmouth Horror
Miskatonic Horror

Highlights
* During the first turn, we missed out on getting 3 allies through Arkham encounters!  (Rob, Denis, Chris)  Finally, Rachelle got an ally through an encounter a little bit later on (her first ever ally).
*  Silas had a dream that he went to the administration building and tried to sell them a photograph.  (a Kingsport encounter sent him to the Dreamlands for 1 encounter, which sent him to the Administration Building for an encounter)
*  Denis:  "Dexter doesn't suck as much as expected."  Dexter kicked some monster butt!
*  Patrice had been giving Akachi clues to avoid losing all of her stamina, and after 2 fails in a row exclaimed "Roll better!"  Immediately afterward, Akachi got a success.
*  Rob draws 5 Innsmouth Looks cards and comes out Blessed!
*  Denis tries to get Rex un-Cursed by hanging out at the church, which doesn't end up working out (Luke un-Curses him with a gate trophy).  Later on, Rex gets Blessed, but he loses the Blessing soon afterwards.
*  We voted on whether or not to let a rumor trip - "World Torn Asunder" (again?!).  We decided as a group to solve it, even though it meant that no one would become Deputy of Arkham in the end.  In hindsight, it was a good decision. (Rob says, as he reads what , "I think we would have been okay the other way, too... We would have had more trophies and more bad-ass people.")
*  Patrice gave people lots of clues - very helpful/"inspiring".
*  Silas kept Kingsport's rifts and Innsmouth's monsters under control - very important, and enabled other investigators to focus on closing and sealing gates.  He also had a few special moments with Gladys Pickman of Kingsport.
*  Dexter kicked monster booty.
*  Luke sealed 2/6 gates.
*  The street rat and magician proved helpful additions to the game.  Who knew?

Monday, July 11, 2011

Friday and Saturday, July 8-9, 2011

Headline: "Eihort Sealing Gates ♥"

Ancient One
Eihort

Investigators
Zoey Samaras, the Chef - Susan
Marie Lambeau, the Entertainer, then Lola Hayes, the Actress - Rob
Patrice Hathaway, the Violinist - Rachelle
Finn Edwards, the Bootlegger - Justin
Wilson Richards, the Handyman - Robbilee

End of Game
We closed and sealed 6 gates. We had one or two spots left on the doom track. Patrice's generous clues were again very helpful, and Lola's "Find Gate" spell sped things up.

House Rules/Game Setup
Robbi narrowed the choice of Ancient Ones, and Rachelle made the final choice of Eihort. Justin laid out 8-10 investigators from which we each chose our characters. No Herald, no Guardian, no King in Yellow. We all got very tired, having started the game late Friday (9ish), and we put the game on hold at about 1am. Luie and Greta left it alone, so we finished Saturday night.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror - although there were no Heralds/Guardians
The Black Goat of the Woods
Innsmouth Horror

Highlights
* On the first turn, Rob was the first player. He summoned a Shan and got devoured. Poor Marie!
* On Rob's second turn, he jumped into a gate, looking forward to using "Find Gate" and beating Susan's character back to Arkham to get Blessed due to a Mythos card. However, he got lost in time & space, due to an other world encounter.
* Finn's ability to move when a moon monster moves was pretty cool.
* Lola became deputy. :)
* Justin's character again quells the rifts by spending quality time in Kingsport.
* Patrice had many admirers: Eric Colt, Anna Kaslow, etc.
* Just as she was about to get out of jail, Patrice got lost in time & space. That was a busy spot on the board this game.
* Patrice also got banned from Miskatonic U, just like when Robbi played Patrice in our last game.
* A lot of people got injuries and madnesses: Finn suffered hearing loss, Zoey had double vision (put the knife down!!), Patrice was delirious (too much practicing?), and Wilson had necrophobia.

Saturday, April 16, 2011

Friday, April 15, 2011

Headline: "An unlikely bunch of investigators narrowly escape Cthulhu's awakening"

Ancient One
Cthulhu

Investigators
Norman Withers, the Astronomer - Susan
Lola Hayes, the Actress - Rob
Akachi Onyele, the Shaman - Denis
Patrice Hathaway, the Violinist - Robbilee
Wilson Richards, the Handyman - Justin
Jim Culver, the Musician - Boston

End of Game
We closed and sealed 6 gates. There were 12 doom tokens out of 13 on on Cthulhu's doom track.

House Rules/Game Setup
It's been a while since we've fought Cthulhu, and we've won several of the last games we've played. We were looking for a tough game. So we specifically chose Cthulhu as the Ancient One, and then we discussed winning tactics and chose investigators from all possible cards. (Hence all of the lore-heavy, mystic-types.)

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror - we left out Heralds and Guardians this time, since it was Boston's 'first time.'
The Black Goat of the Woods
Innsmouth Horror

Highlights
* There were several expressions of doubt in Boston's ability to win a particular skill check. He had one die to roll. He says, "I only roll 6's" and then proceeds to roll a 6.
* Norman became deputy in 5 turns - he started with Find Gate, Wither, Golden Sword of Y'ha-Talla, Tommy Gun, and Strong Will. flippin' sweet.
* Denis suddenly loses all of his character's stamina, and Rob turns to him and says, in a spirited manner, "Injuries are fun!" But Akachi suffers a concussion and loses all focus.
* Everyone chooses spiritual investigators, to get through Other Worlds more easily and to help close and seal gates. However, Justin says, "I'm Wilson Richards, bitch." Someone's got to stay home and clean up the streets.
* There is a mysterious rash of thefts... and Jim is implicated. He then falls into a coma and stays at the hospital for the remainder of the game.
* Patrice made a lot of allies through encounters - 3 total.

Monday, March 28, 2011

Saturday, March 26, 2011

Headline: "Exciting new adventurers make many delicious friends"

Ancient One
Atlach-Nacha

Investigators
Anges Baker, the Waitress - Susan (chosen for being a badass)
Silas Marsh, the Sailor - Rob (chosen to travel easily between boards, what with 3 board expansions and all)
William Yorick, the Gravedigger - Denis
Patrice Hathaway, the Violinist - Robbilee (¡cluez!)
...latecomers:
Ursula Downs, the Explorer - Justin
Roland Banks, the Fed - Rachelle (Rach asked Susan to choose for her - never running out of clues or $)


End of Game
We successfully defeated Atlach-Nacha, and no investigators were sacrificed.
However, all allies were sacrificed. We would like to observe a moment of silence for:

...Tom "Mountain" Murphy...
...Erica Carlyle...
...Professor Armitage...
...Terrible Old Man...
...Professor Rice...
...Ruby Standish...

House Rules/Game Setup - We just bought the Innsmouth Horror expansion
Ancient One chosen randomly, after the new AOs from Innsmouth Horror were added [Rob shuffled the deck of AOs, Susan drew Glaaki, but we had him last time, so our second card was Atlach-Nacha]
Investigators chosen from 4 possible randomly dealt NEW (Innsmouth) investigators, after finding out the Ancient One's abilities and discussing winning tactics.
Rachelle and Justin entered the game around the 7th doom token.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror - we left out Heralds and Guardians this time, so we could learn the additional IH rules
The Black Goat of the Woods
Innsmouth Horror

Highlights
* Silas became both the Captain of the White Ship and the Deputy. Fitting, since he's a sailor and wins for "well-traveled."
* Denis optimistically took his character to the Woods first, like Justin had done a few times recently, and had a bad encounter, like Justin always does there.
* Patricia ROCKED, and was very Inspiring throughout the game.
* Patricia was also often sent to the streets to busk after being kicked out of locations due to band encounters. 4 times in a row!
* Agnes had 3 Wither spells!
* Ursula cleaned up the rift openings in Kingsport with the tommy gun but didn't get to use it!
* We all earned skills right at the end, thanks to defeating the rumor The Terrible Experiment. Agnes, Silas, and William went to Misk U, kicked @$$ and took names - I mean, monster trophies. In particular, Silas took out a Leng Spider with a toughness of 4 due to Atlach-Nacha, Agnes took out a Ghost and a Dark Young, and William took out another Dark Young and a Deep One. Rockin'!