Showing posts with label Organized Crime. Show all posts
Showing posts with label Organized Crime. Show all posts

Saturday, December 31, 2016

Saturday, December 31, 2016

Headline:  "I've never had this much money in this game" or "Amanda Sharpe, anime folk hero!"

Ancient One
Atlach-Nacha - looks the most like Trump!

Investigators 
Patrice Hathaway, the Violinist - Suz (In honor of Rachelle, who is too sick to play :(  )
Amanda Sharpe "The Co-ed", the Student - Rob
Joe Diamond, the Private Investigator ("And in this one, he's a little crooked") - Justin

End of Game
We beat the AO!  It took a very long time for him to awaken.  We only attacked twice, and he attacked us only once, taking an Ally.

House Rules/Game Setup
New setup on the table!  I'll try to post a picture.

AO specifically chosen because he looks like Trump.
Herald, Guardian, and Institution all chosen to suit the President-Elect.

We chose any investigator we wanted, out of all investigators.  
We think we'll end up fighting him, since sealing gates will be too difficult.  Justin holds out hope that we can close all of the gates.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
Chosen to align most closely with the impending Trump administration:

Herald:  Father Dagon (fishy, untrustworthy, and has "plans in motion" - "the Putin of the spirit world," according to Justin)
Institution:  Organized Crime (duh)
Guardian:  Hypnos (is this all a bad dream?)


Highlights
  *  Roll to see who'd go first:  1-Rob, 2-Suz, 3-Justin
  *  Patrice and Amanda go shopping at the Curiositie Shoppe because their personal stories both require them to draw Unique Items (Patrice - 2, Amanda - 3)
  *  We are all doing very well with money (thank you, Organized Crime)
  *  Patrice ends the game with 27 clue tokens.  She gives them all to Amanda, who grapples the AO and empties her shotgun into it.
  *  We were in Other Worlds at the same time often, even benefiting from not being in Arkham for a negative Mythos effect.
  *  A rumor came and went, thanks to our Egyptian artifacts.
  *  MANY (3-4?) Mythos cards came out that only caused monster surges and no gates/doom tokens being added.

Saturday, October 5, 2013

Friday-Saturday, October 4-5, 2013

Headline:  "The Lurker at Susan’s Birthday”

Ancient One
Cthugha

Investigators
Mandy Thompson, the Researcher – Rob
Minh Thi Phan, the Secretary – Rob
Lily Chen, the Martial Artist – Susan
Rita Young, the Athlete - Susan

End of Game
We closed and sealed 6 gates.  The next Mythos card would have burst open a sealed gate and added the final doom token.  We sealed them just in the nick of time!

House Rules/Game Setup
Susan received The Lurker at the Threshold from Rachelle and Justin for a birthday present and we took it out for a spin.  We each chose two characters from eight drawn at random and then drew one relationship card each for the characters that we played.
Mandy and Minh Thi – Friendly Rivals
Lily and Rita – Fellow Travelers

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
The Lurker at the Threshold

Heralds, Guardians, and Institutions
Nodens
Organized Crime
Lurker at the Threshold (not too bad, as long as you don't accept Power)

Highlights
·        Minh Thi took Foolish the Cat as a Bound Ally due to the first Reckoning card.
·        Rita defeated the Dunwich Horror with the Flute of the Outer Gods.  Cool!
·        On the establishing Mythos card, 2 rumors were initially drawn and discarded.  Thanks, rules!
·        We dispelled a rumor:  Virulent Disease.  No one fell victim to the illness.
·        Minh Thi completed her Personal Story and chose Young Zoog, the Otter, which got rid of Foolish, the Bound Ally.  [Cheating?]
·        Lily Chen, famous for lots of sanity and stamina, as well as restoring both to herself during upkeep, has two Allies:  Sir William Brinton and Duke, each of whom extend her maximum sanity and stamina.  Since the Allies were not really of any use, she ended up discarding them both to get her maximum sanity and stamina restored.
·        Minh Thi used the new card, Key Of Something-Or-Other, to enter a gate.  Neat card!
·        Lily Chen used the new spell Plumb of Something to get Mandy back from an Other World.  Neat card!
·        Rita ended up as Deputy with Necrophobia, Cracked Ribs, and was Despondent.  BUT she had 2 kerosene weapons and 2 Molitov cocktails.  Don’t mess with crazy!  She’ll burn your house down.





Saturday, March 30, 2013

Saturday, March 30, 2013

Headline:  "Eihort Sealing Gates, Part Deux <3"
Ancient One
Eihort

Investigators

Gloria Goldberg, the Author - Susan
Akachi Onyele, the Shaman - Susan  (she chose women for Women's History Month)
Patrice Hathaway, the Violinist - Rob
Jim Culver, the Musician - Rob  (he chose both musicians :))

Dexter Drake, the Magician - Justin
Hank Samson, the Farmhand - Justin  (one magical investigator, one physical investigator, first time with Hank)

End of Game

Sealed gates.  No bursts.

House Rules/Game Setup
We chose Investigators based on their anticipated balancing of abilities and skills, and based on their "Personal Stories."  We're using both the Personal Stories and the "Relationship" cards this time. 


Justin selected Eihort as AO at random.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror


Heralds, Guardians, and Institutions
Dunwich Horror
Nodens
Organized Crime

Highlights
*  We started off with the "Clothing Drive" Environment, which had caused us to lose in a previous game, so it was not a good sign.  However, since we had Organized Crime going on, we were still able to buy Unique Items no matter where we were.
*  Gloria, the author, continually draws tomes (while hoping to draw weapons).
*  Gloria also pulled an Ayn Rand and refused to donate money to a needy family in front of the bank.
*  There were many retainers due to the organized crime, and near the end there were also many blessings.
*  It was a relatively short and straight-forward game.  We did not have to change strategies.
*  No one used their relationships.
*  Only half of the investigators passed their Personal Stories.  None failed.

*  Dexter's skill was "Criminal," which combined nicely with the Organized Crime institution...