Saturday, November 17, 2012

Saturday, November 17, 2012


Headline
:  "You're drunk, Cthulhu, go home."

Ancient One
Cthulhu

Investigators
Luke Robinson, the Dreamer - Susan
Patrice Hathaway, the Violinist - Rachelle
Silas Marsh, the Sailor - Rob
Rex Murphy, the Reporter - Denis
Tony Morgan, the Bounty Hunter - Justin
Dexter Drake, the Magician - Heather
Wendy Adams, the Urchin - Chris
Akachi Onyele, the Shaman - Robbi

End of Game
We sealed 6 gates, and Cthulhu's doom track was filled 9/13

House Rules/Game Setup
Chris specifically chose Cthulhu, since he is new to the game. Seeing as we'd probably lose, we each picked our own Investigator out of the whole lot.  Our strategy: close and seal gates.  Use Patrice's ability to give clues to others and Wendy's starting Elder Sign to that end.

Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow (we use the new cards from this, but we never have actually had the 'play' enter play)
Kingsport Horror (we left out Heralds and Guardians)
The Black Goat of the Woods
Innsmouth Horror
Miskatonic Horror

Highlights
* During the first turn, we missed out on getting 3 allies through Arkham encounters!  (Rob, Denis, Chris)  Finally, Rachelle got an ally through an encounter a little bit later on (her first ever ally).
*  Silas had a dream that he went to the administration building and tried to sell them a photograph.  (a Kingsport encounter sent him to the Dreamlands for 1 encounter, which sent him to the Administration Building for an encounter)
*  Denis:  "Dexter doesn't suck as much as expected."  Dexter kicked some monster butt!
*  Patrice had been giving Akachi clues to avoid losing all of her stamina, and after 2 fails in a row exclaimed "Roll better!"  Immediately afterward, Akachi got a success.
*  Rob draws 5 Innsmouth Looks cards and comes out Blessed!
*  Denis tries to get Rex un-Cursed by hanging out at the church, which doesn't end up working out (Luke un-Curses him with a gate trophy).  Later on, Rex gets Blessed, but he loses the Blessing soon afterwards.
*  We voted on whether or not to let a rumor trip - "World Torn Asunder" (again?!).  We decided as a group to solve it, even though it meant that no one would become Deputy of Arkham in the end.  In hindsight, it was a good decision. (Rob says, as he reads what , "I think we would have been okay the other way, too... We would have had more trophies and more bad-ass people.")
*  Patrice gave people lots of clues - very helpful/"inspiring".
*  Silas kept Kingsport's rifts and Innsmouth's monsters under control - very important, and enabled other investigators to focus on closing and sealing gates.  He also had a few special moments with Gladys Pickman of Kingsport.
*  Dexter kicked monster booty.
*  Luke sealed 2/6 gates.
*  The street rat and magician proved helpful additions to the game.  Who knew?

No comments:

Post a Comment