Ancient One
Eihort
Investigators
Gloria Goldberg, the Author - Susan
Akachi Onyele, the Shaman - Susan (she chose women for Women's History Month)
Patrice Hathaway, the Violinist - Rob
Jim Culver, the Musician - Rob (he chose both musicians :))
Dexter Drake, the Magician - Justin
Hank Samson, the Farmhand - Justin (one magical investigator, one physical investigator, first time with Hank)
End of Game
Sealed gates. No bursts.
House Rules/Game Setup
We chose Investigators based on their anticipated balancing of abilities and skills, and based on their "Personal Stories." We're using both the Personal Stories and the "Relationship" cards this time.
Justin selected Eihort as AO at random.
Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
Heralds, Guardians, and Institutions
Dunwich Horror
Nodens
Organized Crime
Highlights
* We started off with the "Clothing Drive" Environment, which had caused us to lose in a previous game, so it was not a good sign. However, since we had Organized Crime going on, we were still able to buy Unique Items no matter where we were.
* Gloria, the author, continually draws tomes (while hoping to draw weapons).
* Gloria also pulled an Ayn Rand and refused to donate money to a needy family in front of the bank.
* There were many retainers due to the organized crime, and near the end there were also many blessings.
* It was a relatively short and straight-forward game. We did not have to change strategies.
* No one used their relationships.
* Only half of the investigators passed their Personal Stories. None failed.
* Dexter's skill was "Criminal," which combined nicely with the Organized Crime institution...
Eihort
Investigators
Gloria Goldberg, the Author - Susan
Akachi Onyele, the Shaman - Susan (she chose women for Women's History Month)
Patrice Hathaway, the Violinist - Rob
Jim Culver, the Musician - Rob (he chose both musicians :))
Dexter Drake, the Magician - Justin
Hank Samson, the Farmhand - Justin (one magical investigator, one physical investigator, first time with Hank)
End of Game
Sealed gates. No bursts.
House Rules/Game Setup
We chose Investigators based on their anticipated balancing of abilities and skills, and based on their "Personal Stories." We're using both the Personal Stories and the "Relationship" cards this time.
Justin selected Eihort as AO at random.
Expansions in play
Curse of the Dark Pharaoh
Dunwich Horror
The King in Yellow
Kingsport Horror
The Black Goat of the Woods
Innsmouth Horror
Heralds, Guardians, and Institutions
Dunwich Horror
Nodens
Organized Crime
Highlights
* We started off with the "Clothing Drive" Environment, which had caused us to lose in a previous game, so it was not a good sign. However, since we had Organized Crime going on, we were still able to buy Unique Items no matter where we were.
* Gloria, the author, continually draws tomes (while hoping to draw weapons).
* Gloria also pulled an Ayn Rand and refused to donate money to a needy family in front of the bank.
* There were many retainers due to the organized crime, and near the end there were also many blessings.
* It was a relatively short and straight-forward game. We did not have to change strategies.
* No one used their relationships.
* Only half of the investigators passed their Personal Stories. None failed.
* Dexter's skill was "Criminal," which combined nicely with the Organized Crime institution...